// fangsheng.c

inherit "/inherit/char/punisher";

void create()
{
    set_name("方生", ({ "fang sheng", "fang" }));
    set("long", "他面目慈和，显然是一得道高僧。\n");

    set("gender", "男性");
    set("attitude", "friendly");
    set("class", "bonze");

    set("age", 40);
    set("shen_type", 1);
    set("str", 35);
    set("int", 31);
    set("con", 37);
    set("dex", 32);
    set("max_qi", 6000);
    set("max_jing", 3000);
    set("neili", 7500);
    set("max_neili", 7500);
    set("jiali", 150);
    set("combat_exp", 2450000);
    set("score", 10000000);

    set_skill("force", 270);
    set_skill("hunyuan-yiqi", 270);
    set_skill("dodge", 260);
    set_skill("shaolin-shenfa", 260);
    set_skill("finger", 270);
    set_skill("strike", 270);
    set_skill("hand", 260);
    set_skill("claw", 260);
    set_skill("parry", 260);
    set_skill("nianhua-zhi", 270);
    set_skill("sanhua-zhang", 270);
    set_skill("fengyun-shou", 260);
    set_skill("longzhua-gong", 260);
    set_skill("buddhism", 260);
    set_skill("literate", 120);

    map_skill("force", "hunyuan-yiqi");
    map_skill("dodge", "shaolin-shenfa");
    map_skill("finger", "nianhua-zhi");
    map_skill("strike", "sanhua-zhang");
    map_skill("hand", "fengyun-shou");
    map_skill("claw", "longzhua-gong");
    map_skill("parry", "nianhua-zhi");

    prepare_skill("finger", "nianhua-zhi");
    prepare_skill("strike", "sanhua-zhang");

    create_family("少林派", 0, "高僧");

    set("chat_chance_combat", 120);
    set("chat_msg_combat", ({
        (: perform_action, "strike.san" :),
        (: perform_action, "hand.qinna" :),
        (: perform_action, "claw.zhua" :),
        (: exert_function, "recover" :),
    }));

    setup();
        carry_object("/d/shaolin/obj/xuan-cloth")->wear();
}
